MAINE, 1953
You were sent to watch the astronomer. You found something watching back.
One Case • 90-120 Minutes • 1-4 Players • Standalone, no prior episodes needed
You were sent to watch the astronomer. You found something watching back.
One Case • 90-120 Minutes • 1-4 Players • Standalone, no prior episodes needed
The Green Star is a print-and-play PDF escape room for 1 to 4 players. You're an agent sent to Maine in 1953 to watch an astronomer chasing a signal from a star that isn't on any chart. Print twelve pages, pose as his gardener and get inside his research.
It's one sitting, start to finish, around two hours. You cut and fold the paper by hand. A telescope interface answers back.
Single episode and no campaign to commit to.
The Green Star is a print-and-play escape room game designed for an immersive at-home investigation.

$5.99 gets you the complete game: every page, both paper sizes and full access to the telescope interface. If you pay more, it goes towards the next one.
The Green Star is a standalone story and a good first one. You don't need to know anything going in.
If you've played the Langton series, you'll recognize what's really behind the signal: the same dark forces, four decades and an ocean away. If you haven't, this is the cleanest way in. The Secret of Langton Manor bundle is waiting when you want the long version. Five episodes, 6-12 hours, Victorian horror.
Every panel in The Green Star is adapted and reimagined from Mysteries of Unexplored Worlds #13 (Charlton Comics, June 1959), a Golden Age science fiction comic now in the public domain. The result looks like something recovered from a filing cabinet rather than designed last year.

No. The Green Star is a standalone story with its own case, its own characters and its own ending. It's set in the same universe as the Langton series, so returning players will spot connections, but nothing is withheld from newcomers. It's a fine place to start.
Twelve pages, single-sided. Both A4 and US Letter versions are included in the download, so print whichever suits your paper.
No. The Green Star is designed to work in black and white. No puzzle depends on color. A standard mono printer is fine.
A pen, a pair of scissors and any device with a web browser. That's it. No glue, dice, or extra components to buy.
Yes. The Bancroft Telescope Interface verifies your coordinates, gives graded hints when you're stuck and advances the story between puzzles. There's nothing to install from an app store: it runs in your browser on any phone, tablet or computer. You can add it to your home screen like a normal app. Open the telescope interface →
90 to 120 minutes, depending on how much you deliberate. It's designed for 1 to 4 players and works well solo, with one player reading, cutting and deducing at their own pace. Your progress is saved, so you can stop and come back.
We'd suggest 14 and up. There's no gore and no on-page violence. It's atomic-age suspense rather than shock horror. Younger children can happily take part in a group with an adult reading the story sections.
$5.99 is the minimum and gets you the complete game with nothing held back. Anything above that is support for the next release. It's entirely optional.
The telescope interface gives graded hints, so you can take a small nudge before a full answer. Nobody has to abandon the case.
Yes. For 2-4 players, one printed copy works well: everyone gathers round the table and works the documents together. For a bigger group, print two copies and split into competing teams to see who solves the case first.